![]() Any changes you make to the engine need to be clearly recorded in an included text file - read the ZLIB license below for more details. ![]() As restated below, nothing but the engine source code is necessarily ZLIB. The source code is free to use, but the downfall of this is that many people unfamiliar with the history and style of the engine think the game's executable and bundled data are also free to use. Some media will be free to use for any purpose, but if there is no license it is for the official Sauerbraten release distribution only. Media (textures, sounds, models, etc.) will have its own specific license.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |